Monday, November 28, 2011

Ragnar emulation

Another emulation assignment. I'd never heard of Ragnar before my teacher showed us one of his books in class. Man, he has such a cool style! Lots of crisp lines and awesome colors.

Misc. stuff

3 old assignments from Character Design class. I wasn't as satisfied with the results of these, but the learning process was very valuable. In all three of these I stepped into areas I was less artistically skilled at. For example, men, men are hard to draw! So I specifically drew two male characters, and like I said before I learned a lot in the process. I had to look up a lot of reference for how other artists draw their men.
These first 2 are a hero/villain combo. One big struggle was trying to incorporate a story and some character history into each design.


This was the result of an assignment where we were specifically suppose to draw something we were bad at. For me that meant evil fantasy character (in armor, I've never drawn a suit of armor in my life!). One big critique was to make everything more sharp and pointy. I tend to draw even evil things very round.

Wednesday, November 16, 2011

Michel Gagne Emulation

Inspired from Gagne's "Insanely Twisted Rabbits" and "Frenzied Fauna from A to Z." This was definitely a step out of my artistic comfort zone, but very fun to work on none the less.

Tuesday, November 15, 2011

Rigging!

I've been working on this 3D character all semester it's about time I show some progress, eh?
She's a cowgirl, I built her from scratch in Maya :) I'm rather fond of her long braid
Here are her animation controls. In the next week or so I will be doing an animation with her.
Here's her skeleton (Oooo rainbow colored), including a long chain of joints to control her braid

Quadraped!

First off, I DID NOT CREATE THIS CHARACTER. I just did the animating. The rig was downloaded from here: http://www.creativecrash.com/maya/downloads/character-rigs/c/koko



This was a simple walk cycle animation I did for my 3D character animation class. I'd never attempted to animate something with 4 legs, so that was a bit of a challenge. It's not perfect, but there you go.